Rochelle hit box theory?

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Rochelle hit box theory?

Post by Acp23 on August 13th 2010, 5:03 pm

hey there guys quick question: since Rochelle is the shortest survivor do you guys think she has a slight advantage? example when your going to smoke rochelle off a ledge say Dead center 1 you try to pull her off you think it affects anything? Also if she gets charged since shes skinnier you thinks she can avoid the charge easier than say Coach can because hes a bigger person. Thanks.

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Re: Rochelle hit box theory?

Post by redleafedwonder on August 13th 2010, 11:55 pm

I don't think so. I'm pretty sure they're all identical as far as hit boxes are concerned.

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Re: Rochelle hit box theory?

Post by L4dyPaiNe on August 14th 2010, 11:04 am

Acp23 wrote:hey there guys quick question: since Rochelle is the shortest survivor do you guys think she has a slight advantage? example when your going to smoke rochelle off a ledge say Dead center 1 you try to pull her off you think it affects anything? Also if she gets charged since shes skinnier you thinks she can avoid the charge easier than say Coach can because hes a bigger person. Thanks.


would be funny if it was true but i don't think so. poor coach or i say uncle phil from fresh prince of bel air

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Re: Rochelle hit box theory?

Post by Xrenzco on August 14th 2010, 11:43 am

No, I dont think the survivors have different abilities/Advantages.
Like I say "We are all equal.... kinda"

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Re: Rochelle hit box theory?

Post by BillzNoLongerHere on August 15th 2010, 9:10 pm

Not how the hitboxes seem to work for Valve games sadly: for example, we have here the Team Fortress 2 gang:



Aiming where the Medic/Spy/Sniper's head would be on the Scout COUNTS as a headshot.

Heavy is clearly larger than Scout too, but the hitbox is the same. Probably for the sake of balance, else who would willingly play Coach over the skinnier characters?

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Re: Rochelle hit box theory?

Post by redleafedwonder on August 16th 2010, 5:21 pm

I can see it working in L4D because all they characters are basically the same size. The TF hitboxes working that way makes no sense what so ever!!!

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