Create A Special Infected...

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Create A Special Infected...

Post by ThePunisher on February 13th 2010, 3:39 pm

Ok, I don't know if this topic has come up before, but just wanted to ask, if you could make an infected what would it be like and what would it do? Oh and a name for it.

Name: Tosser (Shut Up)

Appearance: Bigger than the hunter, shorter than the Smoker and smaller than the Charger. Wears pants with one leg torn off and half a shirt.

Attack: Run into a group and grab a survivor and throw them in a chosen direction. Auto incapacitation on expert mode. Can be used to throw off high spot or backward in the level to strand player. Takes 20 seconds to recharge. And has a lock feature to pick the perfect spot.

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Common Infected

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Re: Create A Special Infected...

Post by bennetsy on February 22nd 2010, 12:14 pm

The flamboyant Fairy

Although this type of special infect has not real damage....the annoyance it creates causes chaos around the survivors and one line from these special infected such as "Oh please honey, I can suck circles around him" sill cause the survivors to run in a frenzy and seperate the whole team...this will lead to effective hunter, smoker, and boomer stratigies..

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The Stopper

Post by zachmagic73 on February 22nd 2010, 1:17 pm

Name: The Stopper

Primary Attack: It's primary attack would be extending it's hand like the Jesus Hand. When it touches a Survivor with it's hand, that survivor is unable to move for a period of time. This forces the entire team to stop and protect that Survivor and slows their progression through the level. It buys time for other SI to coordinate attacks. Any damage the Survivor takes while 'Paralized' or 'Stopped' counts as damage that the Stopper gave. To make it fair, the stopper dies right when he touches someone. This prevents him from just stopping every survivor.

Strategies: Stopping Survivors in instant kill spots to make them easier to charge/jockey. Stopping Survivors so that a Hunter can hunt a stationary target and get max pounce damage with ease. Slowing Survivors down to let the other SI spawn in and get ready.

-----------------------------------

ZachMagic
www.Left4DeadSafeRoom.com

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Re: Create A Special Infected...

Post by Silent Kill 493 on February 23rd 2010, 12:38 am

Blood Hound this is a big dog that grabs survivors and runs away with them while doing damage by either dragging them on the ground or biting the crap out of them as they run.
Does less damage than hunter but runs faster than a jockey.
Has two varations A big German Shepard or A Big Pitbull

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Special Infected

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Re: Create A Special Infected...

Post by BillzNoLongerHere on February 23rd 2010, 8:52 pm

The Shifter: This infected does not deal any damage but instead has a few unique abilities.
First of all he can blend into his surroundings making him difficult to spot. Like the Spy Cloak he is invisible the majority of the time. However he can also shift into various other shapes:

Alarmed car: Naturally most survivors will try and avoid any alarmed car they see, so they will try to take alternative routes. This will allow other infected to ambush.

Survivor: The ability to shift into one of the survivors is going to confuse most survivor groups bar the one you chose to pretend to be. Unless they know for sure which is which, they most likely will not shoot either. In this form, the Shifter can also pick up pills and use them to heal themselves, pick up grenades(but can't use them), and pick up health kits(but can't use them)

Special infected: The shifter can pretend to be a team mate in order to confuse the survivors. For example, if chasing/shooting at the Shifter as a Boomer, they are unlikely to notice the real Boomer sneaking up on them. Turn into a Tank during a tank fight to confuse them even more.

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Witch

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Re: Create A Special Infected...

Post by bennetsy on February 24th 2010, 2:50 pm

Billzhere I like that idea! :<;D:

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Re: Create A Special Infected...

Post by Cr4 on July 10th 2010, 6:51 pm

The Hoter: He does alot of damage to you he's like a boomer staying out of the gun fire when you throw a moltov he can take that fire and throw it at you so he's like a smoker but he uses his hand's to do the damage.

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Re: Create A Special Infected...

Post by Xrenzco on July 10th 2010, 9:05 pm

The shadow : He has the similarities of every special infected
To the
Hunter : He can leap great distance as escape plan
Boomer : He attracts hordes as he gets close to survivors
Smoker : He leaves a black fog when killed
Jockey : he can control a survivor and steer them in dangerous places
Spitter : Spits black goo
Charger : ????......????
Tank : he has a lot of claw damage
Witch : He's fast
The thing about this is he only spawn once in the entire campaign

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Re: Create A Special Infected...

Post by VoicelessGerbil on July 10th 2010, 10:29 pm

Gargoyle: flying infected, small, moves quickly through the air
can spit acid that does 1-8 damage per hit (depending on difficulty/versus mode, 5 second recharge)
or use a last resort divebomb attack (should do 10-40 damage; again, depending on difficulty/versus mode)
It's last resort because hit or miss, the Gargoyle dies on impact.
Same health as hunter or jockey i can't decide.

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Special Infected

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Re: Create A Special Infected...

Post by Vermilion Foxx on July 11th 2010, 1:42 am

The HellHound:


Primary Attack: It runs you down like a Charger once it has you pined it starts attacking like a Hunter when pounced on.

Secondary Attack: Either a paw swing or a bite.

Strategies: Look for a loner and then he's scerwed or a group to separate them.

The HellHound is a giant wolf.

It's some what like Silent Kill 493's idea but it's better with more details. :D

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Re: Create A Special Infected...

Post by NukeThePlatypus on July 11th 2010, 3:45 am

The Exploder

It has a small body with tremendous spikes protruding from its back. Due to this, it can only burrow underground if you want to be quick. On land, it's VERY slow. Once underneath a Survivor, it suicides itself via an explosion, sending the spikes upward. The spikes do quite a bit of damage. You can tell where an Exploder is approaching from via the tremors.

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Re: Create A Special Infected...

Post by Guest on July 11th 2010, 11:33 am

The Sticker

Works like the Spitter. It spits a mucus like substance that wraps the survivor and sticks them onto a wall. Once it has a survivor on a wall, it creates a shell that covers the whole survivor so it prevents them from breathing, causing them to lose health. The other survivors must melee the shell for it to break and let loose the survivor.

Guest
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Re: Create A Special Infected...

Post by UpChuckles56 on July 12th 2010, 11:17 am

Honestly no idea what to name it.

Health:100

Primary Attack: When near the survivors or any type of electrical device lets out a scream that has different effects depending on what she's near.

Near a survivor the survivors microphone is filled with white noise and they can't hear anything happening around them opening a great opportunity for a boomer along with secures

Near any-type of button or electrical device she disables it for about 20 seconds for example if they call the elevator on Hard Rain and she screams next to it while it in transit it stops the elevator forcing the survivors to fight the horde for longer or help your teammates get spawn time

Cool-down: 40 Seconds

Secondary Attack: Her claw deals 4 damage however instead of actually dealing damage it just converts the damage she deals into "fake" pill health for example Ellis has 67 she scratches him he still has 67 health but 5 of it is now bleeding out and more if she keeps scratching him.

She's still a work in progress but that's all I have for now.

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Re: Create A Special Infected...

Post by JeeNastee1 on September 15th 2010, 8:58 pm

the choker -

ability to run up like a charger but to just carry for short distance, lifts survivor up by the throat and slams them into the ground continuing said choke

looks like an infected punk rocker (maybe a big spiked choker collar to identify quickly)

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